

"DirectDLCDownloads": true, (WIP, lets you download DLC without opening links (only on windows)) "androidVersion": true, (If on PC, the game behaves as if it was on android) "pcVersion": true, (If using android, the game behaves as if it was on PC (Also uses a different save)) "hideAndroidButtons": true, (Hides android button overlay) "editorZoom": true, (WIP, lets you zoom in and out in the level editor) "noMusic": true, (Disables in-game music) Set Player Light (Sets the radius (in blocks) of the player's light during lights out mode)

"fallAnimationLoop": true (makes "fallframes" loop) "supersizeChildren": true, (When the enemy is supersized, it will supersize all "spawnchildren")ĪDDED custom timer actions: "tonumber", "tostring", "trackreverse", "if" (see "customtriggers") "stompBounceJump": 2.125, (Stomp bounce height when not jump button (maker physics only)) "stompBounceNoJump": 1.25, (Stomp bounce height when not holding jump button (maker physics only)) "showIconInEditor": true, (Shows custom icon in the level as its being edited) "noCoinBlockAnimation": true, (Won't have a "coming out of block" animation) "noHitSound": true, (Won't make sound when hitting blocks) "customtrigger": ,0]], (if statements and triggers) "doesntPressButtons": true, (Won't be able to activate portal weighted buttons) "transformtrigger": "tracked" (Will transform if it was placed on track) NOTE: This is NOT an official Mari0 distribution, refer ( ) for support."shotFrame": 1, (Frame used when enemy is shot)

These two games managed to give Platformers and First-Person Puzzle Games a solid place in the video game world. Two genre defining games from completely different eras: Nintendo's Super Mario Bros.
